Where To Now?

Martian's Basic Character Creation Guide

DO NOT TL;DR THIS SHIT OR SO HELP ME---

Hello guys. So here are the basics on making your RP character build for our RP. Since we’re implementing the dice and stat storyteller system from NwoD: GMC you’ll be needing a bit of these for your character to work in the story:

RP Character Name: (No need to explain this)
Age: (Appearance age and actual age apply here)
Mortal or Immortal: (Because stats would differ depending on your mortality status)
Character Concept: (A one sentence or phrase description of your character. Like, Mortal child speedster. Something like that)
Alignment: (Chaotic-Lawful, then Good-Evil-Neutral)
Vice: (Basically a dominant bad personality trait. Choose ONE only for now that best defines your character. List of Vices here: http://www.thesubnet.com/portal/cod/cod/CreationViceGMC.html or https://en.wikipedia.org/wiki/Seven_Deadly_Sins)
Virtue: (Basically a dominant good personality trait. Choose ONE only for now that best defines your character. List of Virtues here: http://www.thesubnet.com/portal/cod/cod/CreationVirGMC.html or https://en.wikipedia.org/wiki/Seven_Virtues)
Player Name: (That’s you)
RP Chronicle: Where To Now?
Group/Campaign: The EPH Alliance xD

[Okay, things get a bit more complicated from here, so feel free to ask questions regarding this. For now I’ll try to explain it as simple as possible.]


Attributes: Okay, best way to put what attributes are is that, they are basically innate abilities every individual has. Where you think your character would excel or be good at naturally depends on where you put your dots, which are points that determine the amount of dice you roll per action. (You get a free one dot in each attribute as is, plus 5 dots to Mental, 4 in Physical, and 3 in Social for investment into your RP character build. NOTE: YOU ARE NOT ALLOWED TO HAVE 5 DOTS AT ONE ATTRIBUTE AT THIS TIME.)

Mental
Intelligence: (Finding out about things)
Wits: (Outsmarting people)
Resolve: (Thinking under pressure)

Physical
Strength: (Anything involving physical attacks)
Dexterity: (Anything involving fast or precise movement)
Stamina: (Anything involving lasting longer)

Social
Presence: (How much attention you can gather from your audience)
Manipulation: (Sweet talking or being convincing)
Composure: (Appearing calm and cool)

For further explanation for the attributes, check this link or ask me about it. http://www.thesubnet.com/portal/cod/cod/CreationAt.html
Interesting facts: Attributes are also divided into three use-based categories: Power (the ability to alter one’s environment), Finesse (the ability to use power efficiently), and Resistance (the ability to cope with power being exercised upon one’s self). However, this is not to be confused with how many dots are to be placed in a certain attribute category. It’s just telling you what one attribute is capable of in general. Table of Attributes can be seen here: https://en.wikipedia.org/wiki/Storytelling_System

Skills:
They are learned capabilities, and there are 3 categories: MENTAL, PHYSICAL, and SOCIAL skills. (Not to be confused with attributes.) No starting free dot, but you get 11 dots for distribution and investment for Mental, 7 dots for Physical, and 4 dots for Social. No skill can start at 5 dots.

Mental Skills
Academics (School stuff)
Computer (ANYTHING using computers)
Crafts (Making ANYTHING)
Investigation (More clues, or clues are less cryptic)
Medicine (Anatomy and how to cure)
Occult (Anything about supernatural stuff)
Politics (Current events)
Science. (General Theories)
Physical Skills
Athletics (Jumping and running)
Brawl (Close Quarter Combat)
Drive (Car skills)
Firearms (Gun Skills)
Larceny (Thief Skills)
Survival (Wilderness stuff)
Stealth (Avoid being found)
Weaponry. (Melee Weapon skills)
Social Skills
Animal Ken (How to treat animals)
Empathy (Understand feelings)
Expression (Portray feelings)
Intimidation (Scare people)
Persuasion (Make people like you)
Socialize (Get info from crowds)
Streetwise (Know info from crowds)
Subterfuge. (How to lie)

Further descriptions on skills are on these links (or you can ask me about it):
Mental Skills: http://www.thesubnet.com/portal/cod/cod/CreationSkM.html
Physical Skills: http://www.thesubnet.com/portal/cod/cod/CreationSkP.html
Social Skills: http://www.thesubnet.com/portal/cod/cod/CreationSkS.html

Skill Specialties: Under skills, there are specialties. You can get 3 Skill Specialties of your choice. NOTE:
You may assign each specialty however you like, whether you assign all of them to a single skill or spread them out over three different skill categories. A Skill specialty adds +1 die to rolls involving that specialty.
References to Skill Specialities can be found on the category skills links.

Now for Advantages:

Defense: The negative Modifier an opponent gets when he tries to attack a character. Lowest score of Dexterity or Wits.
Size: How big or small a character is. For size rating and reference, check this link: http://www.thesubnet.com/portal/cod/cod/CreationSi.html
Health: Equal to your Stamina + Size scores. Damages to character will be reflected here.
Initiative: Equal to Dexterity + Composure. This is the measure of the character’s reaction time (common for encounters and combat) and turn order basis.
Willpower: Resolve + Composure. This basically points you spend for Merits. Some merits before you act on it spend a willpower. Some only need one willpower, others more. You can’t use powers from your chosen Merits if you run out of willpower. But don’t worry, willpower replenishes after every session.

Merits: Are special beneficial abilities and strengths a character may possess. They are similar in a way to Feats in d20 System games. Basically, powers. You can have as many merits as you want, noted that you only have initially 12 POINTS/DOTS to invest on shit and you have to meet prerequisites. Like example, you can’t erase a person’s memory without having mind reading first. And shit like that.
References to Merits List: http://www.thesubnet.com/portal/cod/cod/CreationMeL.html
http://thereachmux.org/wiki/GMC_Merits
http://www.thesubnet.com/portal/cod/cod/CreationMeMGMC.html
http://www.thesubnet.com/portal/cod/cod/CreationMePGMC.html
http://www.thesubnet.com/portal/cod/cod/CreationMeSoGMC.html
http://www.thesubnet.com/portal/cod/cod/CreationMeSuGMC.html
Psychokinesis Merits: http://www.thesubnet.com/portal/cod/cod/GiftedMP.html
Telekinesis Merits: http://www.thesubnet.com/portal/cod/cod/GiftedMT.html

Basically anything goes.

In addition to Merits, the RP will allow WEAPONS. Just remember to choose your primary and secondary, and make sure it meets the requirements to have said weapon in the Attribute/Skill/Merit aspect. (Like you can’t exactly wield or shoot a gun without skills in Firearms.)
Reference and list to weapons are found here: https://wodindex.wikispaces.com/Weapons

Lastly, but not the leastly, Experience/Bonus points.

Basically, after every chapter or mission accomplished, characters get points that they can add to their traits for increase of their abilities and what-not. How you use the points is up to you.

BONUS ROUND BITCHES!!!

So I thought it would be great to add this little thing called CONDITIONS. It’s basically for flavor to add to your character in situations outside of combat. Getting to roleplay your chosen conditions grants you certain experience points. Examples are addiction, and being a broken individual scarred with trauma in the past. If you get to incorporate it in the scenario the character is in, that makes it a condition worthy of XP to be noted.

TILTS function in the same way as Conditions by adding layers to roleplaying, only these apply DURING COMBAT and should be called on by the roleplayer in their characters. Example, during an encounter with a monster clown, and the character has a phobia of clowns, so then the roleplayer can call on their character to be suffering from a panic attack or a dip into Insanity, which greatly affects their action rolls. Environmental conditions during a battle are noted and included here. However, both Conditions and Tilts are completely OPTIONAL. It’s up to the roleplayer whether they add these or not.
http://www.thesubnet.com/portal/cod/cod/CreationConGMC.html CONDITIONS
http://www.thesubnet.com/portal/cod/cod/RolePlayT.html TILTS

Okay, so here’s an empty RP Character Profile Skelly you can use to create your character! (Mind the dots for Attributes, Skills, Advantages, and Merits. Also Weapons.)

RP Character Name:
Age:
Mortal or Immortal:
Character Concept:
Alignment:
Vice:
Virtue:
Player Name:
RP Chronicle:
Group/Campaign: RP Sessions


ATTRIBUTES:
Mental
Intelligence: •
Wits: •
Resolve: •

Physical
Strength: •
Dexterity: •
Stamina: •

Social
Presence: •
Manipulation: •
Composure: •
-———————————
SKILLS:
Mental Skills
Academics:
Computer:
Crafts:
Investigation:
Medicine:
Occult:
Politics:
Science:

Physical Skills
Athletics:
Brawl:
Drive:
Firearms:
Larceny:
Survival:
Stealth:
Weaponry:

Social Skills
Animal Ken:
Empathy:
Expression:
Intimidation:
Persuasion:
Socialize:
Streetwise:
Subterfuge:
-———————————
ADVANTAGES:
Defense:
Size:
Health:
Initiative:
Willpower:
-———————————
MERITS:

WEAPONS:

Primary:

Secondary:


Character Background/Backstory:
Other Relevant Information:
XP:
Conditions:
Tilts:

Happy Roleplaying bruhs! Kindly post your character profile in the Characters area of this portal when you’re done, and yeah feel free to clarify and ask questions if you don’t understand some shit here.

Comments

This… is a lot. 0_0 claps slowly

 

oh wow…lol…it’s a good thing I have five more days to build my character…Took me a while to pick a name…so good luck! Anyways, this sounds like its gonna be fun…although I can see now that I will be annihilated. lol

Martian

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